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New Strong/Weak Limit Debate

#1 User is offline   SkY Icon

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Posted 31 May 2011 - 05:55 PM

What do you think of this new limit?

Me,I am totally against because it disadvantages the stronger ( like me ^^)

Limit for me => Outch

Limit of 200k it's better ! ! ! !! ! :hail:

This post has been edited by SkY: 01 June 2011 - 11:46 AM


#2 User is offline   --Sl!m°ShaDy*sS Icon

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Posted 01 June 2011 - 11:27 AM

This limit is the same for me ^^
It's a few too down for us , a limit of 5x is better ^^


ps: or 250k :)

This post has been edited by --Sl!m°ShaDy*sS: 01 June 2011 - 11:30 AM

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#3 User is offline   Darth Revan Icon

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Posted 03 June 2011 - 01:11 AM

So you can prey on the weak? I don't think so.

#4 User is offline   Melutar Icon

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Posted 03 June 2011 - 04:30 AM

View PostDarth Revan, on 03 June 2011 - 01:11 AM, said:

So you can prey on the weak? I don't think so.


So you can tell me you've only ever attacked people with the same amount of points or higher?
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#5 User is offline   SkY Icon

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Posted 03 June 2011 - 09:50 AM

It's a war game, therefore it's normal to attack weak or strong.
From 200k, a player is able to protect its resources against attacks.

#6 User is offline   g00dkn16ht Icon

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Posted 03 June 2011 - 11:30 AM

View PostMelutar, on 03 June 2011 - 04:30 AM, said:

So you can tell me you've only ever attacked people with the same amount of points or higher?


That's a very good question! :)

#7 User is offline   Darth Revan Icon

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Posted 03 June 2011 - 12:53 PM

Come on guys. Having a 2 million or 3 million score player attack a 150k or 200k player is highly unfair. We have already discussed this. We don't need to beat on this drum anymore. It's quite obvious.

Having the 3x rule makes it fair for everyone. Soon you'll have opponents at your level, but they'll be more challenging once they get there and more experienced.

It will get better for you top players once everyone catches up. You'll have more formidable opponents. Give it time.

This post has been edited by Darth Revan: 03 June 2011 - 01:26 PM


#8 User is offline   Melutar Icon

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Posted 03 June 2011 - 01:18 PM

Not everyone had a chance to weigh in, and we always want everyones opinion. As Aston said previously this is not necessarily a final change. While a 2mill player attacking a 150K player may be unfair, it is also how war games based on raiding work. We need the input of both sides of this issue, not just one side. You cannot speak for everyone ;)
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#9 User is offline   g00dkn16ht Icon

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Posted 03 June 2011 - 01:28 PM

View PostDarth Revan, on 03 June 2011 - 12:53 PM, said:

Come on guys. Having a 2 million or 3 million score player attack a 150k or 200k player is highly unfair. We have already discussed this. We don't need to beat on this drum anymore. It's quite obvious.

Having the 3x rule makes it fair for everyone. Soon you'll have opponents at your level, but they'll be more challenging once they get there and more experienced.

It will get better for you top players once everyone catches up. You'll have more formidable opponents. Give it time.


I noticed that you didn't answer Melutar's question! :)

#10 User is offline   Darth Revan Icon

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Posted 03 June 2011 - 02:01 PM

View Postg00dkn16ht, on 03 June 2011 - 01:28 PM, said:

I noticed that you didn't answer Melutar's question! :)


No need, with a quite obvious answer. It is besides the point. The point is fairness.

Having the 3x rule across the board makes the game fair for everyone. With the previous rule a player up to 20x bigger than you could attack you. Also, the rift between the top 5 players and the rest of the players was getting wider and wider. With the old rule in place it was just making the problem worse.

Now, hopefully, with the 3x rule everyone will be on more even footing. You'll have more experience, more technologies and defenses. Sure, it will still be challenging fighting against a more experienced player, but it is a lot better than being attacked by a foe 10 to 20x your size.

The old rule gave the top players an unfair advantage over everyone. Now I feel better that we are now all under the same rules.

For those who were not aware, here is the link to the topic where we discussed the strong/weak limit.
http://board.origins...8-from-the-faq/

#11 User is offline   Iceknave Icon

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Posted 03 June 2011 - 04:55 PM

Loosely speaking, tiers of players have emerged.

First Tier: 3 million+ points 2 players
Second Tier: ~1 to 2 million points 5 Players
Third Tier: ~500k to ~1 million points 8 players
Fourth Tier: ~200k to ~500k points 13 players
Fifth Tier: ~100k to ~200k 19 players
Sixth Tier: ~Newbie to ~100k points Everybody Else

Most people in the upper most tiers (first/second tiers and some of the third tier) tend to be older empires, more active than people in the lower tiers and/or more willing to raid actives (actives who aren't building their empires defensively enough to really compete and tend to keep too many resources/servicemen lying around). Their growth is more limited by how long things take to get completed than resources (and some keep enormous amounts of resources lying around in part because there are few to none in the lower tiers that can compete with them effectively).

People in the mid tiers (some of the third tier and fourth/fifth tiers), however, tend to be younger empires, less active than those in the upper most tiers, and/or less willing to raid actives due to the higher risk of successful retaliation by potential targets. Their growth is constrained by both time and resources (perhaps to an even greater degree than the upper tiers due to less activity).

People in the lowest tiers are the youngest empires, even less active than those in the tiers above, and/or raid little, if any. Their growth is constrained even more by lack of resources/time needed especially if they're growing without aid (ie, if you're checking in only once or twice a day for 5 minutes a day, it'll take you a week or more just to get through the early mines for minimal production). It's VERY easy for a new player to burn through upwards of 50k resources a day starting out (without the resources, their lone planet sits pretty much doing no construction or research for many days in any given time period waiting for resources to come in).

So far in ALL the discussions we've had, only 1 person (namely, myself) has considered that it's barely possible for members of the third/fourth/fifth tiers to fight members of the first/second effectively and it requires a BLOODY LOT of work with MANY potential weakness to be exploited in a direct confrontation, specialization and coordination to a level and degree not yet seen in any alliance with members primarily in the lower tiers so far.

The bulk of the empires that have enough economic power/military strength to really fight number less than 50 out of nearly 2.5k empires!

Has anybody even noticed so far that the vast majority of the "wars" declared are ONE alliance versus the "world"?

This post has been edited by Iceknave: 03 June 2011 - 04:56 PM


#12 User is offline   Darth Revan Icon

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Posted 03 June 2011 - 06:11 PM

View PostIceknave, on 03 June 2011 - 04:55 PM, said:

Has anybody even noticed so far that the vast majority of the "wars" declared are ONE alliance versus the "world"?


They do it because it greatly benefits them in terms of raiding.

I'm hoping with the new 3x rule for everyone will help even out the playing field. The old rule was creating undefeatable monsters in this game. Unfortunately, it is going to take everyone a long time to catch up to the "monsters" that have been created.

#13 User is offline   g00dkn16ht Icon

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Posted 03 June 2011 - 08:18 PM

View PostDarth Revan, on 03 June 2011 - 06:11 PM, said:

They do it because it greatly benefits them in terms of raiding.


Not really. They do this because it limits everyone else's raiding ability! It puts "the world" all on the same side of a war so you don't really want to attack someone that is on your side in a war. That's why they ignore the 5 day waiting rule and declare war the next day after the previous one is over before some other war is declared. I think this is one of the biggest flaws in the game rules that allows this to happen. You don't need to raid as much if you can keep everyone else raiding less! It's a very good political move since the game rules allow it!

#14 User is offline   Iceknave Icon

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Posted 03 June 2011 - 09:50 PM

Both of you touch on some of the advantages.

By declaring war on pretty much every alliance with any military strength, it pushes a us versus them mentality and fragmenting "my side" by declaring war on other members of that side isn't to my advantage. Furthermore, thanks to the unlimited attacks rule for alliances at war, it strengthens their ability to raid, simply by spamming probes to see if someone has resources on an open portal planet (resources being servicemen, iron/gold,crystal/hydrogen, roughly in that order of priority). If they do, bam, entire army blitzes in and out they go. Probes are fairly cheap, so it's well worth the resources spent to spam them to check and see if there's anything worth looting. Being careless with how much people keep around at ALL times means the returns on the probes they do spam is damn good.

Factor in differing growth rates and you'll have a few members ill equipped to fight the beasts at the top basically solo, while the rest are out of range simply because of a different growth rate.

This post has been edited by Iceknave: 03 June 2011 - 09:51 PM


#15 User is offline   Urzhiataer Icon

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Posted 04 June 2011 - 11:02 AM

it's a important change, and i approve it

I think that will limit no-life players, so this univers will be more playable for a majority of players

:hail:

#16 User is offline   SkY Icon

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Posted 21 June 2011 - 06:32 PM

so ... nobody want to change the limit ?
why not x5 or 300k ? because it's a wargame so it need action ^^
Look at war topics and the hall of fame, there are no actions <_<

Say that i'm bored a few :facepalm:

:wub: ^_^ :P :D

#17 User is offline   SkY Icon

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Posted 27 July 2011 - 10:21 AM

Up up up up !


The limit is to bad, for players like me, aleski and Mavlin, we have almost no target.

It would be nice to put in place a vote to choose what is best for all... and not only for players who fled the game ( because it's a war game, therefore it's normal to be attack by someone )

Moreover, it make a few activity in the universe because at this time it's sad ( Look the board, war topic ...) .

#18 User is online   Corporal Aston Icon

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Posted 27 July 2011 - 11:28 AM

We put a poll ingame to find out what everyone really thought, did you see it?
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#19 User is offline   SkY Icon

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Posted 27 July 2011 - 12:01 PM

Where is it ?

#20 User is online   Corporal Aston Icon

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Posted 27 July 2011 - 04:14 PM

Your co-manager must have already answered it no? If not he must have deactivated any polls in the options.
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