Smoke, on 08 April 2011 - 06:28 AM, said:
Limit attacks to double your total score.We seem to already be down to 92 or so active players.Would you join and play a game where you start out against 3 times your amry.Play until you reach 150,000 points only to face people with 100 times your troops and army?Anyone who joins and plays may enjoy it until they hit 150k,then they just become a farm.
Smoke, on 08 April 2011 - 06:33 AM, said:
And yes you learn to hide your resources,but when faced with hidding resources when ever you are not online and never being able to compete against armies so much larger than yours the game loses the "fun".It does not matter really how much time you have or how good you are.You start out behind and will never be able to catch up.Not against armies 100+ as large as yours.
If you reach 150K points, I should hope you have an alliance. Going at it alone is pretty much guaranteed to get your planets raided straight to hell. Alliances provide protection and support. Being part of an alliance gives you access to far greater resources (military, economic, and diplomatic, to name a few) than you could ever have on you own, and helps to keep from being a farm, as you put it.
As for being perpetually behind, that's unavoidable unless you want to implement scheduled resets. If you join the game later, you will not be able to catch up to those who have played it longer because everyone has equal opportunity to do the exact same things you can do to get ahead. There is a balance to this though because as time goes on, people find more efficient methods of doing things that allow newer nations to grow faster than older nations used to be able to. They'll be able to implement the same strategies, but they'll have lost the benefit of doing it over time, thus not gaining as much in growth. In Cyber Nations, where the New Pacific Order hails from, it took years for people to learn the game well enough to play it as efficiently as they do today, and the oldest nations will often be smaller than the ones that came about when the new growth strategies were discovered.
Anyway, I'm rambling a bit so I'll close this off; you cannot ensure that every player will be of equal strength, only that they have equal opportunity to gain that strength. As time goes on we'll learn how to build our empires better, and we'll see smaller ones growing faster. The best way to ensure that players learn is to get them into alliances that know how to play so they can receive training and aid. Alliances and inter-alliance relations are what keep these kinds of games alive more than any in-game systems, and that's what we should be focusing on.