The system as it stands, results in IPERs only being useful if one has espionage level substantially higher than the player that one is attacking. Given the exponential costs of espionage this tends to lead into the result of espionage only being useful when attacking players substantially weaker than one's self. For instance, let's assume I have level 12 espionage currently. The next level of espionage would cost
Iron : 409,600
Gold : 4,096,000
Crystal : 819,200
Moreover, it would take up to lvl 16 espionage (the grand total of over 60m additional crystal) to make an informed portal raid. This seems rather a ridiculous sum of resources simply to make informed decisions. As such, perhaps it would be better to give all information at equal levels of espionage and begin reducing it at each level below that. Thus making espionage a usable tool in the game rather than a luxury only the wealthiest beyond measure can afford.












